Thursday, September 20, 2007

Transformations

Some news I guess you could say I wasn't hoping for. So Game Maker can draw 60k polys quick right? Correct. But can Game Maker transform those models quickly too? No it can't. After an initial render test of my new car, which turned out quite nice might I add (see screenshots) at 500fps, I added a transformation to rotate the car and give it some movement. The fps shockingly drops to 120fps. So I create an computer car, give it some transformations and basic AI, I place 6 in the room. Fps? 20.

I removed the transformations, still drawing the 6 cars and the fps shot back up to around 450. So the problem here is obvious. Game Maker can't draw and transform models quickly. I had some ideas about manual transformations and even my very own 3D engine, my own math etc but came to the conclusion these would just be slower.

So I now have to make another car, thats 3 in total now based on my high res car but only slightly higher than my first car. My new polygon limit is now around 250. I've been quite busy over the past week so not much on the collision engine has progressed either. Stay tuned, in my next update I should have a new car and hopefully some better results.

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