Same day, second post. There has been a breakthrough! After chatting with a friend on MSN who asked how many polygons can gamemaker handle at one time, I decided to do an experiment. As I was quite interested myself, and we were both amazingly surprised at just what Game Maker is able to do.
Using my car which is roughly 150 polys, I drew the car 100 times, thats around 30 000 polygons with culling turned off. I was averaging 100-120 fps. With culling turned on, I increased the amount of vehicles to 400, thats 60 000 polygons. I got around 70 fps.
60 000 polygons guys! Remember this is Game Maker we are talking about, and it can draw 60k polys at one time, which means the entire map could be even more. A final test with 90 000 polygons dragged the fps down to 20, so I stopped there.
My original estimate was to model the objects in the game at 6k max, now I have moved the max up to 40-50k. I do also realize that there are plenty of other things Game Maker has to calculate other than the graphics, so I will only draw about 15k at any given moment and I will be using LODs.
I have already began modeling a new car at a much higher resolution, this time keeping the car at 1000 polys or less, which is a mega difference from 150. As for the old car, I will use it as a lower LOD.
xD
Saturday, September 15, 2007
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